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Cerebralbore said:
list snipped for lengths sake


LOL @ Wasteland 2 an indie. Also, it's not exclusive. It's on Xbone and PS4. Where it retails for $40. Ignoring the amount of content and work that goes into a game because it is scalable and can be played on older hardware and labeling it an indie as such is just nonsense. And PC gaming is chock full of games like that which unlike Wasteland 2, will never come to consoles.

If your criteria for exclusive is "can be played on one platform and not the other" then why'd you even list PC and leave Xbox out?

2014: 5 exclusives 80+, I guess all but Kalimba would "count" for you.
2015: 5 exclusives 80+, all "AAA", not counting Tomb Raider since it's no longer exclusive.
2016: 5 exclusives 80+, all "AAA" but FRU, which was a fuck awesome Kinect title.
2017: 1 so far, would be 2 but Halo Wars 2 is at 79.

So it's strange to see you say "Microsoft has given up on exclusives" as if they have zero but going by your own definition, the Xbox would outclass the PC in exclusives that matter. Equally weird is you dismiss Microsoft as having given up on exclusives and yet all 11 of those exclusives that by your definition count are games they developed or published where as with the PS4 list 11 of those 19 titles are either made or developed by Sony, the rest are de facto standard Japanese exclusives Sony had nothing to do with or weird exclusives that shouldn't be on the list like uh, Arkham Knight. So 11 exclusives that matter by your definition from both Microsoft and Sony and yet Microsoft has given up on exclusives and Sony is doing a phenomenal job with them. Makes sense.

edit, my math was off, it's actually 14 exclusives that count by your definition from "given up on exclusives" Microsoft versus 11 from Sony. lol. I'm just gonna bow out of this thread.