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Cerebralbore said:
Exclusives drove a lot of it IMO.

MS gave up on exclusives.

PC only has 10 AA or AAA exclusives rated at 80% or above from 2014 to 2017.
PS4 has 19 AA or AAA exclusives rated at 80% or above from 2014 to 2017.

Like people have said in other threads, the PS4 is just killing it when it comes to exclusives.

If you look at sales for these exclusives, seems people don't really give a crap about most of them. Or the metascore, either.

2014: Infamous
2015: Disgaea 5? Tearaway I guess, though it's a remake of a Vita game. And, Bloodborne.
2016: What counts as "AA"? Does "Score Rush Extended" count? Ratchet and Clank, Uncharted 4.
2017: Gravity Rush 2, Yakuza 0, Horizon, Nioh.

What am I missing that bridges this 11 vs 19 gap? Seems you're including games that are on other platforms or I am just missing some. Do some of these wonky Japanese titles count as "AA"? Wtf is AA, lol. What's the difference between say, a AA game and an indie game? Either way, the PS4 didn't get its real big heavy hitters exclusive wise until we were like.. halfway into 2016, and it had long been blowing the Xbone away in sales by that time. The sales dominance began long before any exclusives worth pointing to were out.

Your PC list seemed awfully low and this just confirms how pointless it is to argue about what counts as a "AA" title. I counted like 10 titles I would consider to be big games just in 2014 for PC, but you have 10 for 2014-2017 combined. There's really no competing with the PC when it comes to quality exclusives.

Anyway as for the question posed in the thread I'd say a combination of Sony being safe and smart plus their competition doing terrible jobs. The Wii U was a horrible console, which I say as someone who owns one, and the Xbox reveal pretty much killed the Xbox brand for this gen.