Mr Puggsly said:
The track on GTS looks kinda bland, its the cars that look realistic. The art direction is a bit different but at a technical level they look about equal. GTS is not at another level, its about the same. They never patched the frame drops and screen tear in GT on PS3. Perhaps they focused too much resolution and the overall presenation suffered. A lower resolution with AA would have been arguably better because it was jaggy galore on PS3. |
The track doesn't look blander than what's in Forza, which was heavily criticized for its cartboardbox trees and audience. The only thing that sticks out to me in both Nurburgring footage is that Forza has patches of grass sticking out here and there, but the rest of the field looks arid while in GT the grass looks nicely trimmed. Also this was GT5 on PS3 so not sure how it's gonna be more bland

It's the lighting that makes GT so lifelike, the lighting in Forza is awful in comparison. I mean it makes GT6 still look as good as today's current gen racers.
I remember they were fixing the fps with patches, not real 60 but close. Also GT on PS3 ran at 1080p, which is mindblowing, but if you set the system to 720p the framerate got better.
walsufnir said:
Show me where I act like it was 30fps. Don't reply, you can't, I never said that. GT on PS3 was never a locked 60fps racer, period. |
"Well, this time they have to deliver 60fps"
What does that sound like? When did they not have to deliver 60fps? Are you gonna start another useless argument in a Playstation specific thread?









