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Ariakon said:
thismeintiel said:

Squaretrade, a big warranty provider, calculated it at 24% percent. Of course, considering MS was basically forced by public opinion to provide replacements/repairs free of charge, Squaretrade didn't see a lot of those. Game Informer calculated it at 54% based on a survey of 1000s. So, the real number is somewhere in between.  Game Informer calculated the PS3 at 10%, so the real number is probably lower. Again, inferior reliability.

I obviously can't provide the actual failure rate of the 360 in a worldwide context, but I can reliably relate the failure rate of my 360s, which was 80%. Every single non-S 360 I owned died, including a launch console that died so quickly that MS had yet to institute the extended warranties, and that the customer service kindly suggested that I had caused to red ring, even though I give my consoles space and still have a working SNES, N64, ps2, Genesis and launch ps3. I know stories like mine aren't the be all end all, and there are likely more fortunate people who never had a 360 die, but all 4 of the 360s I either bought or received as a replacement for a faulty system red ringed. The 4 gb S I eventually bought still works just fine, however. 

Yea, for about a year MS ignored the problem, claiming it was always the customers' fault. Eventually, they were forced to accept it as their problem.

LudicrousSpeed said:
thismeintiel said:

Squaretrade, a big warranty provider, calculated it at 24% percent. Of course, considering MS was basically forced by public opinion to provide replacements/repairs free of charge, Squaretrade didn't see a lot of those. Game Informer calculated it at 54% based on a survey of 1000s. So, the real number is somewhere in between.  Game Informer calculated the PS3 at 10%, so the real number is probably lower. Again, inferior reliability.

The real number would be the one provided by SquareTrade, not a random survey of readers of a gaming magazine. Might as well say Metacritic user scores are a trustworthy account of satisfaction with a game. But I guess 24% doesn't sound as catchy as "at least" 1/3.

Of course, it was right around 10-11% with the PS3 after the RRoD issue was sorted out and like I said, both pale in comparison to Nintendo. Or Sega, before they ran out of money. I mean, 10% for PS3 according to your source. Is that supposed to be good? Only when you compare it to early 360 models :)

Its still funny that you're clutching to a Game Informer reader survey as legitimate evidence though, thanks for the laugh.

I have a good laugh at your obvious bias. You say 24% is the real number, completely ignoring the fact that that number is actually on the lower end, as the majority shipped it to MS once they admitted the problem.  Then you completely dismiss the 52% number from GI, but use their 10% for PS3 as fact. Incredibly obvious. I can at least say that the GI numbers are higher than reality, which also means the 10% number is too high. So, yea, damn good for PS3. God awful for 360, even if it was just the 24% (it isn't.)