Wyrdness said:
The's a whole load of null and void things in your post here for a start Splatoon has modes for competitive and non competitive play it's more inviting to play than both Smash and MK in that sense, the game scales your skill to match you with similar players so no they won't have to worry about skill level it's like the concept of match making is new to you it's been around for years and even the first game has it. Splatoon is also far more more intuitive despite your claim allowing control options that suit the player, it's a simple game that has a lot of depth. I don't know how you think controls in Splatoon are more difficult either because for years 3D Mario was scaling back and removing actions Mario could do to make the game more simple which contradicts your point. Little pressure to rush doesn't mean a game is accessible to casuals Metroid Prime has little pressure to rush through most of it doesn't mean it helps a casual player under what you're trying say Mario Kart is stressful to them because the are 11 other players battling them as you're trying to claim competitive play is not casual friendly when that's false as casuals play games like COD, FIFA and so on all the time. Your argument about skill is also something of a strawman here because casuals don't care about that they're playing for fun much like they do Smash and MK you're here arguing like they have to play at the highest level to enjoy that again is false. It's also not questionable if 2D MArio sells more in the age of 3D Mario the NSMB series blew away the 3D game easily, NSMB on DS and Wii sold over 20m each because casuals can get into them far easier even with 3DL the sales heavily back my point. Splatoon is simple to get into, load the game up pick your weapon and start facing off against people I guarantee you casuals will understand more about how to play Splatoon 2 after several games then what they do about navigating an open world Odyssey in the same amount of time. It's understandable because 3D Mario is more for avid players I'll bet money a 2D Mario game will appear on the Switch for casual players. |
"The's a whole load of null and void things in your post here for a start Splatoon has modes for competitive and non competitive play it's more inviting to play than both Smash and MK in that sense, the game scales your skill to match you with similar players so no they won't have to worry about skill level it's like the concept of match making is new to you it's been around for years and even the first game has it. Splatoon is also far more more intuitive despite your claim allowing control options that suit the player, it's a simple game that has a lot of depth."
I suppose you missed where I said, "especially if the matchmaking is as poor as the first one". I think my level in Splatoon is about 30 or so. When I play I'm regularly put with players that are up to 20 levels above or below me. I'm pretty confused about the non-competitive modes you're talking about. Aside from the short single player mode they don't exist.
"I don't know how you think controls in Splatoon are more difficult either because for years 3D Mario was scaling back and removing actions Mario could do to make the game more simple which contradicts your point."
Suppose we have two recipes. Recipe A and recipe B. Recipe A was created in 1995. Since then, the amount of sugar in the recipe has been consistently scaled back. Is it more or less sweet compared to recipe B?
The answer of course is that we have no way to tell. Because how much something has changed over the years has no bearing on how it compares to something completely different. How much Mario has been simplified has nothing to do with how it compares to Splatoon.
"Little pressure to rush doesn't mean a game is accessible to casuals Metroid Prime has little pressure to rush through most of it doesn't mean it helps a casual player under what you're trying say Mario Kart is stressful to them because the are 11 other players battling them as you're trying to claim competitive play is not casual friendly when that's false as casuals play games like COD, FIFA and so on all the time."
No. I didn't claim that Mario Kart is stressful, or competitive play is not casual friendly. Nowhere did I say any of those things, so stop putting words in my mouth.
Having a game put a timer on your actions, or having aggressive enemies that can attack you from half a screen away objectively makes then more complex and challenging than games without those features. Of course, these are not the only factors that make a game more or less complex, so there are other factors (for instance Mario Kart's tendency to give the last place player better items) that also need to be considered. That's why I didn't mention these things as the be all end all of accessibility, but just one factor. When you compare all the ways that Splatoon is more complex, then it is pretty clear that it is more complex overall.
"Splatoon is simple to get into, load the game up pick your weapon and start facing off against people I guarantee you casuals will understand more about how to play Splatoon 2 after several games then what they do about navigating an open world Odyssey in the same amount of time. It's understandable because 3D Mario is more for avid players I'll bet money a 2D Mario game will appear on the Switch for casual players."
Again, you don't really seem to understand how comparing things works, or you'd stay focussed on 3D Mario and Splatoon. I already said 2D Mario is simpler than 3D. That has nothing to do with how it compares to Splatoon.
There is absolutely nothing that would make navigating Mario Odyssey's World more complex than navigating Splatoon's, aside from the fact that levels in Mario are somewhat larger. Both require navigation in a 3D space. Splatoon also involves a whole host of other actions, all while dealing with enemies that are equal in power to you, and can attack from any angle even if they are nowhere near you.
Splatoon is more complex in basically every way, which makes sense because shooters are generally more complex than platformers. If you'd like to tell me specifically what makes a 3D Mario game more complicated than Splatoon, go ahead.