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I like the idea of maps that reveal as you go. See DA:I or ME:A. The quest marker says "It's over there." but you've no idea how to get there or if you can, so... you go there but on the way there is a giant cliff, so you try and go around but then you see a weird structure on the way and explore the structure, find anenemy, die to it and realise you haven't saved since you started the journey.... good times.



Hmm, pie.