Dante9 said:
Quest/Storyline design. Finding the ashen haired woman is the main goal for most of the main game, it's not some minor side quest, you did know that, right? So you have to find someone in a massive world and you get your panties in a bunch because the first person you ask doesn't happen to know where that person is? Are you kidding me? I think that's pretty realistic, no padding there. What do you want, an option to skip right to the end of the adventure/quest? Or maybe you mean the one quest in the bog where you kind of have to try and milk the kids for information, because they have been told not to tell you anything? I thought the quests were exceptionally well done in this game. The side quests were so good you couldn't really tell them apart from the main quests. Even the monster hunts seemed unique, even though the pattern in every monster hunt generally tends to be the same for obvious reasons. If you didnät find any of that interesting, I don't know what to tell you. Maybe you just arent the type to enjoy long adventure games.
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I think what he wanted from a story line was something more than just continuously looking for one person. I.E. you find the girl and maybe now you find out what The Hunt wants/needs. Maybe you find out how to stop them and now you start working together to stop the hunt and have quest involving doing things to stop them. I think like me he wants the story line to expand beyond "go find her". Then have person after person pointintg you to different people never really accomplishing anything other than finding the next bread crumb.
If I would have known that the main story was going to mainly involve just finding her then I would have second guessed my purchase because that immediately doesn't sound like a good story that's going to keep me engaged for 60+ hours. I thought it would involve more of The Hunt not just seeing glimpses of them chasing her.







