By using this site, you agree to our Privacy Policy and our Terms of Use. Close

- Quest/storyline design. I hear I have to find this ashen haired woman. So i'll talk to A who'll point me towards B who'll introduce me to C who'll ask me to do X where i'll learn Y so I can talk to D who'll point me towards E so I can ask about the ashen haired woman again.. Are you kidding me. What the hell is this? "The Most Roundabout Way Of Doing Anything: The Game"? Why even bother asking or helping anyone if at this point i already know they're not actually going to help me, but rather just start another meaningless quest that'll repeat the pattern? The padding is real. All of it is a chore. Was there any motive behind any of this other than increasing play time? Is anything interesting ever gonna happen that isn't in the final 10% of the game?

 

This is the reason I stopped playing the game. That laziest story writing I've ever seen in my life. The fact that people can harp on ME:A's story and something like this gets a pass is mind boggling to me. This is coming from someone who loved The Witcher 2. I didn't even do any sidequest in The Witcher 2 cause I was so excited to see how the story would play out I just kept advancing the plot. The Witcher 3 got me for 20 hours before I said enough was enough and moved on with my life. To answer your question no the game never gets good and after 20 hours it keeps on padding the story from what I could tell.