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SvennoJ said:
TheLastStarFighter said:
I find the towers one of the most rewarding parts of the game.

Is that because of the challenge of getting to the top and unlocking a fast travel point from which you can glide a long way?
Or is because it reveals all the terrain around you?

Would it be just as rewarding without the map reveal (put a nice item on top and a trampoline launch for even better height for gliding) Or would the map reveal without the tower (eg conquer a camp) do the same for you?

etking said:

I do not like the map feature in Zelda, you are basically blind at first and even after you unlock the map, it is basically empty and useless. The map should be empty at first but auto map and remember everything you visited in detail, so you can find later. Also the map should let you know where you have already been and where not.

In Zelda the map remembers almost nothing and displays next to no information, it is not a tool but a obstacle for the player.

Yeah that's why I started disliking it. If you want to track where you've been you basically have to put markers everywhere which makes it a mess. Plus it makes me explore the game zone by zone as a crutch to try to keep track of where I've been.

It's the whole experience.  It's a perfectly executed piece of gaming.  Reasons:

 

- The towers themselves are presented as mystical, magical. They are a special object visible from a distance, a goal you want to achieve. 

-Each one is unique and presents a different challenge to reach. At first you think you just need to climb them, but then you find the puzzles are growing.

-The views are stunning giving you a chance to soak up the amazing visuals of the game.

-The views are also done in such a way as to preview the province you are exploring, with special places jumping out at you.

-The pacing of the climbing is just right, and the moment you reach the top handled perfectly with the camera.

-The music for these scenes is absolutely on point, giving a truly magical feel as you stair up at the stars, about to have ancient secrets revealed.

-I wouldn't want a different reward. Items are found elsewhere.  In a game about exploration, few things can top getting a map.

 

All in all, one thing that Breath does exceptionally well is variety and changing of pace. Exploration, combat, shrine puzzles...all done so well and all providing different experiences.  The towers are one of these,  with the pace being slow, methodical and magical.  They remind me a bit of the opening of Game of Thrones: start of a new episode with great music and if you look close a preview of what's to come in that chapter. 

 

The only thing I might change would be the hybrid option suggested earlier, where the map would be revealed by the tower, but maybe in black and white and is only filled in colour as you explore.