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disolitude said:
MikeB said:
@ disolitude

In any case, the problem with the PS3 is not the Cell...its the RSX GPU.


The main "problem" with the PS3 are the Cell's SPUs', a radically different but extremely powerful approach. The RSX is mainly a PC style GPU, this apart from how the GPU is able to potentially take advantage of the Cell. The RSX is in many ways more powerful than the Xenos, such as allowing for more shader ops/sec. The Xenos' main advantage as well as a disadvantage for the long run is its reliance upon its daughter chip approach. The PS3 has far more system bandwidth and fewer bottlenecks.

The main reasons why some 360 to PS3 ports are better on the 360 is due the 360 being better able to handle inefficiently designed game engines (but the dev approaches needed to get the most out of the Cell are beneficial to the 360 as well), the platform's one year headstart providing developers more time to get to know the system and tools which are more similar to those available for Windows PCs.

Talented developers given enough time will be able to push the PS3 much further than will be possible on the 360.

That seems to me like a very elitist point of view. "You can't make this look good therefore you are not a good programmer."

There are things like budget and time that are a factor even for the best movie directors and game programmers.

Sure, Epic games can fiddle with the game engine till it runs in circles around the 360 version. However its just not a smart business decision to do this at this point.

Steven Spelberg could have made Indiana Jones not suck as bad...but he only had 185 million to work with... :)


I have to agree with MikeB regarding the level of dedication required to tap the PS3.  But the big question is cost.  How much will it cost to get to where the PS3 hardware can really be fully tapped?  I also believe a very narrow range of games will be able to benefit from fully tapping the PS3.  Otherwise you end up with a game that is a technological showpiece for PS3 capabilities, yet doesn't really perform in gameplay, story, etc.  In other words, not every game needs a rocket engine in the back to be fun.