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Goodnightmoon said:
SvennoJ said:

You can see every tree and puddle, enemy camp layouts, likely places for Koroks, mini boss encounter areas, guardians, springs, maze layout and other important features. Maybe the first few zones it seems like an empty map, yet after a while it's a big spoiler.

Anyway I completed exploring Akela first before heading up to the tower (nice one to sneak on to) and my mental map was pretty accurate albeit 45 degrees rotated compared to the actual map. I still rather have an automap then no map, the flame carrying quest was a bit confusing to find the way back in the dark and rain.

You can if you try really hard, because I didn't even know that after 75 hours of gameplay and , as I said, the game is giving you options, no tower is needed, and still most things to discover are not visible no matter how hard you look, this is not comparable at all with the towers that fill the map with marks in other game, after unlocking the map here I see only terrain and I'm clueless of what I'm gonna find there.

Perhaps I'm too good at reading maps :p (It was my work for several decades)

After a while you get used to the game language and wether there are markers or not doesn't really make a difference anymore, hence I switched to ignoring the rest of the map towers. I like to climb a hill and discover what's on the other side without a map already having showed me what to expect. The option of automapping would be good to have. Towers don't have to go but it would be nice to have the other option too. Plus why no have more of a sketched map or atistic impression from map towers while automap fills in the actual google sat view detail. RPGs used to come with a cool hand drawn cloth map for a general layout while in game you gradually uncover the exact detail. That was perfect.