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Acevil said:
I want one where the map is simply mapped by eye sight. If it is hill it is a bit more grey till you explore around the hill. That would make towers more useful in my eyes.

Yeah that would be great. Actual line of sight mapping with more detail added as you set foot in the area. So when you're on a tower you get a good view at the general layout, but not at what's in forests or on the backside of a hill.

It could be a darker color at first and less detailed the further away and brighten when you've actually visited there. Vague names at first, like tall mountain, muggy swamp, old ruins, then the actual name of the place is revealed when you visit. NPCs in towns can help you fill in the names if they want you to go somewhere for a quest or add a vague sketch if you've never layed eyes on that area.

I would really like the map to become a more prominent feature in games that are heavily exploration driven. Botw is on the rigth track with the placement of merkers mechanic through eye sight. Now take it one step further and make it all by eye sight. No more arbitrary borders.