By using this site, you agree to our Privacy Policy and our Terms of Use. Close
spemanig said:
Random_Matt said:
"It’s simply a quantity vs quality tradeoff"
What a cop out, rather have both.
Unfortunately, Bioware fails on both.

...Did you not read what was said? A cop out? You can't have both. It's infeasable right now. They tried do to both, and after 5 years they literally couldn't do it because it was too much work. That's literally why this happened. No game has ever had the quality of facial animations in Uncharted with the quantity of voice found in Andromeda. I guess literally every game ever made is copping out, because they all fail at doing this.

It's infeasable according to what metric?

It feels like you're saying the devs had to make a choice, and that the "fault" for the facial animation quality results from overreaching vision that couldn't sync up with realistic goals.