| jason1637 said: So in Mass Effect 1-3 they had defaulted lip sync and facial animations based on the dialogue and in Andromeda the quality of this dialogue to default lip sync and facial animations were lowered? Interesting. |
Not exactly. What he is saying is in the old games, they had base lipsyncing and then an algorithm went in there and assigned various expressions and gesture animations based on the dialogue (I assume the dialogue system had a sort of tag system where you could mark a line as "sarcastic" or "shy" and the algorith searched for said tag). They then went back and added further nuance by hand only in the most important instances.
Andromeda seems to have dropped the algorithm step almost entirely with the assumed intention of going back and hand-nuancing all the lines. But part way through they realized all too late what a terrible mistake that was. The facial animations are thus, truly and literally unfinished.
Still, this doesn't explain the anatomical errors in facial structures, weird proportions for certain characters, and really stiff walking, running, and idle animations.







