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mZuzek said:
spemanig said:

I don't get why people do.

Because they've been a big part of Zelda since forever, and are actually fun and add to the gameplay..?

They weren't in the original Zelda, which set the blue print for the entire series. I'm not going to get into whether they're fun or not (they're almost always not), but they clash with the adventure setting. Walking around an open world solving gimmick puzzles doesn't make thematic sense and is pace-breaking, even after you suspend your disbelief.

The original two Zeldas' dungeon design of labrinthine, scary, difficult, puzzle-less dungeons made far more thematic sense. I hate to beat a dead horse, but the areas in Dark Souls more closely match the spirit of dungeon design intented for the zelda series, far moreso than the puzzle focused dungeons that started since ALttP and really went overboard starting with OoT.