Veknoid_Outcast said:
That's funny because it was his Assassin's Creed 2 review that first endeared him to me. Everyone was salivating over the game, but Sterling pointed out that its huge open world was populated almost exclusively with filler. Did he really give Killzone 3 a 10/10? Dude is all over the place. About BotW: I strongly urge you to play the game. Watching a YouTube clip doesn't do the game justice. Trust me, the game is far from empty. And breakable weapons don't interrupt the flow of gameplay. I'd argue they make combat all the more interesting, unpredictable, and spontaneous. Your mileage may vary, though. |
I watched a video recently about someone talking about Breath of the Wild and it's open world and concept of adventure and survival and it has applied to my experience as well. No matter where you are, even on an open field, you'll be constantly thinking. Where do you wanna go, what do you have in your inventory, did you cook enough food, how's your health, is there enemies up ahead, is there something on the right/left, how are my weapons holding up, etc.
I think personally the breakable weapons adds onto the fight for survival. You c ant be reckless fighting and get away with it like past games. I even didn't mind the few limits of the Master Sword because I know it would break the game.