AlfredoTurkey said:
I'm not going to discuss this with someone who can't do so without using a condecending overtone. |
I don't think he was trying to be condecending...but I'll try a different example.
If one game sells 5 million copies on a userbase of 25 million, and another game sells 15 million copies on a userbase of 100 million is the first game really more successful?
I think it's an interesting discussion, but I firmly believe that the market for a game has a limit that is only tenuously connected to userbase. I mean, even just looking at the makeup and age of a userbase you can see that some games are going to have a higher attachment rate than others. A smaller, more focused userbase is going to have games with higher attachment rates.
Bet with Adamblaziken:
I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.







