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Mafioso said:

Not entirely as the game already shipped on its design constraint, but its the first thing that would benefit and removing those slowdowns would improve the lagfest that can ensue and soft image scaling to a television.  Better texture filtering,  AI, animations, characer models, draw distances/better DoF, physics...would all be of higher quality....without even taking into account he freedom to design further outside the Switch limitations.

I agree that Zelda would benefit from most of the things that you mentioned. It's a worthy tradeoff though.

I wouldn't be able to play BotW on the train with a PS4. I wouldn't be able to use gyro aiming to make an ice bridge across a river on the Xbox One.

And that's just one game. And not even a Switch specific game.

Here is a shortlist of things that I would have missed out on had Nintendo gone third party at any of the various points in its history:

- Good, non mobile phone portable gaming.

- Games that utilize dual screens.

- Games that utilize steroscopic 3D.

- Most local multiplayer games

I love high res images and high framerates, but those things above have generally been worth more to me. Playing Twilight Princess on the Wii U with second-screen inventory management is more appealing to me than playing it in 4K on a PC, for example. 

These perforamnce and image quality differences seem like a big thing now, but I find that they're never that important in hindsight. There is something fun about having the latest and greatest in hardware, but I recently went back and played two games that came out around the same time. Super Mario Galaxy and Metal Gear Solid 4.

At the time, I thought MGS4 was the most incredible thing I'd ever seen. When using component cables though, Mario Galaxy looks as good or better.