Shadow1980 said:
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Does it matter if you specifically don't care for an entire section of the gaming market just because of the way they are distributed? Do you get to decide if these games count?
Once again with this "Well it doesn't matter to ME!" Who cares if you only buy like three games a year. I own like...90 PS4 games not including PS+ games. For me to store all of those physically would be a pretty big hassle. The point of course being that just because you personally aren't impacted by an issue doesn't mean it doesn't exist.
Hard drives can fail, but you can also backup digital media. I personally have 2 backups of all of my PS4 saved data and in the next couple of months will have a backup of all of my PS4 games aswell. When a physical game is gone, it's gone. Every couple of years upgrade your drives (which most tech savy people are likely to do regardless) and you can hold onto digital games forever.
My point about internet speeds is that they are getting faster all the time. By the end of the decade GB internet will be common in the United States and downloading games (even as they grow) will take less and less time. The speed of internet is increasing faster than the size of video games.
It doesn't matter if you don't play online. The ability for more than one person to use a single copy of a game at the same time is a big plus.
Getting rid of physical media would save a ton of money. Sure, $4 for distribution, but then you need to ad the $15 for retailers, and $7 for buying back unsold inventory. That's $26 of each $60 game that only exists because of physical media. You could fund an extra AAA game for every 2 million retail games sold just by skipping the physical copy.
Source: http://latimesblogs.latimes.com/entertainmentnewsbuzz/2010/02/anatomy-of-a-60-dollar-video-game.html
Bet with Adamblaziken:
I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.