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Cloudman said:
I wanna know what's up with those weird walking animations and awkward cutscenes that have been popping up lately. Are those moments really in the game, or is it.. some other un-explainable thing?

From what I can tell, it's a combination of Frostbite's overall weakness with character models and the uncanny valley. The faces are much more detailed than they were in the trilogy, and that may be breaking our brains a little too much. The closer you get to a perfect human face without face mapping (which a lot of games these days rely on for more realistic expressions), the worse it's going to look because our brains just reject the subtle imperfections entirely.

Because of the game's scale, there's absolutely no way they could have done face capturing for all of the characters, so we're left with stiff, wooden, pre-animated expressions that look much worse now than they did before because of better technology, ironically. Doesn't help that they may just not have the best animators over at Bioware Montreal. Who knows.