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TomaTito said:

I fix something but mess up another... fuck. It was 5GB in the original article and post... updated yet again. Thanks!

Does anyone have the 3DS and Vita data for memory usage and speed? That would be nice for the comparison too.

The only information I could glean was that the Vita had freed up "30%" more memory with a firmware update, not what the OS footprint actually was.
It would be safe to assume it's around 128MB though. Could be less. Could be more.

I did find out that the 512MB of system memory is actually LPDDR2.
The 128MB of "VRAM" is a wide SD RAM, with roughly 4x the bandwidth of the LPDDR2.

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Also. The Xbox One and Xbox One S both have 5GB of Ram available for games right now. 5.5GB for both in the future.

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The Switch doesn't have any extra hidden memory.

The Switch's bandwidth is actually 25.6GB/s whilst docked or if a developer chooses to use the full 1600mhz memory speed whilst portable.
Otherwise portable mode it is 1331mhz (As per-digital foundry). Which would result in 21.2GB/s of bandwidth.


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The 3DS Reserves 32MB for the OS.

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The new 3DS reserves 64MB for the OS.



--::{PC Gaming Master Race}::--