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onionberry said:

the green thing is the marker, the compass is the gps. you can turn off the entire hud but it would not work because the game is not designed that way, no visual hints. A visual hint would be "this place is at the northeast of this place and there's a giant sign that says APPLE" breath of the wild manage exploration like that, you don't need a compass because you have a map with the names of the locations. When a npc gives you a mission the mission comes with a hint of the place, so you know where to go if you look at the map, but you need to find the location by yourself.

No offense but, honestly, I don't much see the need in other games removing options.  

In the image you posted from Fallout 4, you can remove the quest marker just by clicking on the quest.  Then you can look on the map if you want to know the direction or you can ignore the map completely.  

This works for most quests but not all, which is a good thing.  The best games will have many types of quests and I don't want that to change, especially when some games have a lot more structural complexity than others.  

Let Zelda do things its way and other games can do things their way.  No need to merge everything together.  The "hand-holding" thing some people complain about isn't usually a much of an issue because most games let you ignore that if you want.  I do all the time.