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potato_hamster said:
Hynad said:

You're seeing what you want. If you had read the thread, she specifically mentions that modern games in the same genre as BOTW tend to hold your hand (which is trues, based on most notable example given: Witcher 3, Skyrim, Fallout 4, GTA V, Horizon, ...). Most games generally hold your hand and point you in the right direction instead of asking you to find the location by yourself, based on hints and rumors given by NPCs, books, landmarks, etc. 

You can name all the exceptions you want, and pinpoint the one aspect of a certain game that, unlike the rest of its content, wouldn't hold your hand, the point is that onionberry is asking for more of what she experienced in BOTW. Never does she says this is the only game that ever did that. Just that she enjoys that aspect and hope for more games to embrace that to the same extent. 

 

Seriously, those downplayers...

Like Breath of the Wild, there are plenty of games that either already feature this to some extent. Further more there are even more games that have gameplay modes and  options to play this way if you choose (did you know you can play Horizon without and remove the HUD almost entirely, and not display any side quest markers if you choose) This has been clearly established at this point. There are plenty of games that do embrace this if you want to play this way, it's just that most give the player an option most of the timerather than force you into it.

Seriously, those victim complexes. If you spent half then amount of time playing BotW that you spned being hurt over people not liking it as much as you, you find find yourselves happier.

That's not what the OP is asking for. She's asking for games that are built around the aspect she points out. 

And I live a happy life, thank you very much. xD