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pokoko said:
onionberry said:

fallout 4 uses this. Which is not bad but you don't have to think too much cause it tells you the exact location.

however, fallout 4 has a mission where you need to find some officers using a radio signal, that's the type of gameplay that I want because it gives you a hint but you need to explore.

Quest markers ...?  I'm going to assume you don't mean quest markers.

Or do you mean the whole compass?  I have zero problems with having a compass.  Someone in the wilds should have a compass.  If you mean nearby structures showing up, I love that, because it gives me stuff to explore that I might miss because of hills or mountains.  If you want the compass gone from the base game then I disagree completely.  You can turn the entire HUD off already, and there are mods for removing the compass and/or nearby locations.  If you mean that they should have an option for disabling the compass and/or nearby locations, that would be fine, though I have plenty of options for that already since I play on PC.

the green thing is the marker, the compass is the gps. you can turn off the entire hud but it would not work because the game is not designed that way, no visual hints. A visual hint would be "this place is at the northeast of this place and there's a giant sign that says APPLE" breath of the wild manage exploration like that, you don't need a compass because you have a map with the names of the locations. When a npc gives you a mission the mission comes with a hint of the place, so you know where to go if you look at the map, but you need to find the location by yourself.