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Hynad said:
NATO said:
The elder scroll series has been doing this for years, you can find all sorts of hidden quests just by exploring, it's nothing new.

Nobody says it is.

And Skyrim doesn't do what BOTW does. When you get a quest, the location of your objective is marked on your map. 

By saying open world games should do something you're implying they generally don't, when the fact that they do dissolves that claim, thus, it's nothing new states that it's something already done and used.

And skyrim has all manner of quests, not all quests are marked on your map, and many sidequests only start when you've explored on your own accord and found an item/npc/location not marked on the map that initiates the quest, with lots of quest elements not being specifically outlined or marked, and left up to the player to figure out.

 

onionberry said:
NATO said:
The elder scroll series has been doing this for years, you can find all sorts of hidden quests just by exploring, it's nothing new.

again, it's not about finding hidden quests, if you play breath of the wild the NPCs give you quests and then when you have the quest you need to explore and look for visual hints to complete the quest.

Still something that's been done in plenty of other games, like I said.

Be it a request to kill an enemy without telling you where it is, issuing a demand for items without telling you where or how to get them, or a quest line stating a particular location or event will allow the quest to continue without being specific, it's been done before plenty of times, and many games include it in combination with guided quests and exploration encounter quests.