potato_hamster said:
Well, when you're just excluding every other example of similar systems because its not exactly like Breath of the Wild it becomes much easier to make it sound more special than it actually is. There have been dozens of games dating back to the 80's where side quests involve talking to someone and then trying to figure out how to do what they're asking for with no further clues all on your own. As many have said, a step by step guide through every single quest is a relatively new phenomena in video games. |
that's why the title says "open world should try this" I'm saying that OPEN WORLDS should try this. I'm not saying that breath of the wild invented this, but the hand holding on modern open worlds is a fact.







