patronmacabre said: I am going to go with a completely radical alternative solution. |
I somewhat agree, though many games use them to push players into exploring areas. Some players go through an open world game and miss like 80% of the content. I talk to people who "beat" a Fallout or Elder Scrolls game but have no clue about many of the most interesting locations. This type of person seems to need a push. Others have some kind of OCD thing going on where they want side quests so they can have boxes to tick off. Even though I might not share those play-styles, they're still as valid as any other.
Personally, one of my favorite recent quests in a game was an unmarked quest in Fallout 4. People who need a log entry would probably ignore it, but putting together all the pieces told a tragic story about a settlement that was slaughtered because a girl there stumbled over a secret. I love that kind of things but, honestly, I bet most people never even picked it up.