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Robert_Downey_Jr. said:
onionberry said:

just like the witcher 3, large circles and when you're there everything is obvious, you don't have to think what to do, just use your "witcher senses". This is not bad, it's the basic and normal formula for open worlds, a genre that I love. But more games should try stuff like breath of the wild or maybe something new where you feel like you're part of the world and not doing a video game quest.

well you're either describing the section of the map or showing it.  I don't see much difference there.  They don't highlight stuff in Horizon too much as I had to search a fair amount for some collectibles.  Are the villages and landmarks labeled in Zelda

They are labeled and yes they are similar as you put it.  Though having played both Witcher 3 and BotW the conveyance of the same task across both games has different effects.  When a person mentions that something happened in a place in W3, the bubble pops up on the map.  In Zelda, they mention the place and you find the(usually reasonably close) area yourself, then search it.  It's a subtle difference, as onionberry puts it; Zelda's method peaks your curiosity and involves you in actively finding the spot.  W3's method just feels like another task - albeit probably a damn fine one.



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