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betacon said:
I hope they used the expansion/dlc as trial to expand upon ideas like "dungeons" having puzzles or just have more of an importance to game play. Huge potential to make them the best part of the game.

Yeah, some Cauldrons really had that dungeon vibe.Really hope they expand greatly upon the idea.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1