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SpokenTruth said:
Safiir said:

I agree with the rest of the post but not with the bolded part. Power has a lot to do with ease of development. If you have to spend extra time optimizing the game so it runs the way you want it to run, then having great tools, great APIs, great libraries, etc might still not be enough to offset it. Obviously it would be dependent on the game and the vision of the devolopers but it is an absolutely important point to condiser.

That's still irrelevant.  That means ease of development is only a factor of what you are trying to do with it.   If I wanted to push the PS4 to run some high end CERN physics application, that would require an insane amount of work to get it to do anything.

Ease of development means exactly what it says it means.  It's a factor of the programmer having any easier time developing, not a factor of the hardware having an easy time processing.   It means it is easy for the programmer to work with.  It DOES NOT mean a programmer can make it do things it physically can't do.

I'm not talking about making it do things it can't do. I'm talking about making it do things you want it to do, that it can theoretically do. Look at Zelda for example. It looks quite good. You won't see a 3rd party game looking this good on the switch. That's not because it can't be done (obviously it can) but the time required for squeezing out this kind of performance would be prohibitive for any but the biggest developers which would prefer releasing for more powerful hardware since it can simply bruteforce it without requiring an excessive amount of optimization.