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Pavolink said:
Boberkun said:

I have no idea why you like this. Especially after all the previous dungeons in the series.

 

Also, I remember Aonuma once said that horses avoids trees and obstacles on their way. Look like it's not the case anymore. All my horses get stuck in every bush and stone.

As I see there is no musical instrument this time. That sucks too.

Some are pretty clever and even have keys. Feels like traditional dungeons, but are short.

Best puzzles in the series, above SS that holds the crown for the best puzzles in the entire series.

BotW's shrines are basically one or more big dungeons cut up into little pieces and scattered accross the land for bite sized consumption. Perfect for the current add generation! The blessing ones are a bit lame yet those are usually for completing a quest, environmental puzzle or maze. Only the test of strength ones can get a bit repetitive if you happen to hit them shortly after each other.

Perhaps dlc can add a more traditional dungeon with more complex puzzles and special tools. How awesome would it be if you could go back in time in these lands. Or to Windwaker era, where only the mountain tops stick out of the water.

As for horses, why don't they have a health bar or any other indication how near death they are. I don't appreciate it suddenly dying on me. Kinda makes it pointless to use in combat if you have no clue about their health.