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FallingTitan said:
Nautilus said:

No, its far more profitable to be owner of the platform and taking all the platform profits that comes associated with it than publishing it on other consoles.It is far more profitable to launch on Switch that, lets say, sells 50 million lifetime(and for the sake of the example, lets say that MK 8 sells 25 millions on it) than selling "only" 10 millions more on other platforms.Its more profitable per unit, sells consoles(and gets profit out of it), sells acessories associated with it, if manages to atract new customers, those then transform into more sale buying other games on Switch, etc etc.

lets say the ps4 and x1 and pc have over 200 million users combined. maybe ninty can get 50 more mill says per game. then that would make it better?

Not only thats almost impossible to happen, since those numbers havent even happened on the DS, but it would still not be advantagous over owning everything.On top of the reasons I wrote, they would lose royalties on the third party games, would also need to answer to the platform owner, which could hurt development and thus the quality, and finally the sales.And there are a myriad more reasons.And the only payback of it would be a higher install base, that it isnt even a garantee that will make the game sell higher than it would have.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1