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Wyrdness said:
Boberkun said:

I have no idea why you like this. Especially after all the previous dungeons in the series.

 

Also, I remember Aonuma once said that horses avoids trees and obstacles on their way. Look like it's not the case anymore. All my horses get stuck in every bush and stone.

As I see there is no musical instrument this time. That sucks too.

The horses do avoid obstacles from my experience, it's an advance version of the horse AI from SOTC, rather than try to control the horse like you do in previous Zelda games you just let ir run on it's own and it'll will avoid anything on the path once you've fully bonded with it. You only need to simply tap it in the direction you want to go.

Horses are actually one of the features I'm most impressed by. While I haven't ridden a horse in a while, when I was younger I actually got to do it quite a lot and this game really provides the experience better than just about any I've played... I think Red Dead Redemption was a bit similar.

Basically, it recreates that sensation of trying to cooperate and reason with a living, thinking creature that has its own ideas in mind, and you take a more relaxed approach to guiding it than the usual pinpoint accuracy of horses in other games that, for the most part, look and behave like robots as opposed to real animals.

I don't use the horses all that much as I prefer walking and exploring, but they've been implemented wonderfully into this game. If I have one criticism it is that they should be capable of traversing steeper slopes (it makes me wonder if they've ever seen horses in mountainous terrain as I've ridden them up slopes so steep in Colorado that I almost felt compelled to hug the thing lol)... still, it feels and behaves more authentically like a horse than almost any game I've played that includes them.