specialk said:
It's good that you can be objective with regards to Tekken and other games. Being objecctive and critical is really difficult for a lot of people. I do feel like the bolded feed into my point a bit. In a game someone really likes, one persons flaw may be only a footnote (as the Bloodborne load times were for Jim) or even a positive (as load times as punishment are for you). If someone doesn't particularly like traveling the world looking for and solving shrines, I could easily see them blowing out things like a limited stamina bar or having to skip cutscens when entering a shrine into paragraphs of justificaiton for why they didn't like a game as much as others. Really I think there is little rhyme or reason to what we enjoy. Any explanations are always going to be after the fact justifications in an attempt to communicate facets of brain chemistry that no one really understands. But I'm getting a bit esoteric I suppose. Someone above attributed Resident Evil 1's controls to bad game design. To me, the tank controls are a necessity for having a game with pre-rendered backgrounds and static camera angles. Pre rendered backgrouns resulted in a more detailed game world with more character in my opinion. Nobody is really wrong though. |
Oh, yeah I definitely agree with the rest of your points. Especially the underlined.