specialk said:
Yeah I just think it is interesting how we overblow flaws in things that we didn't like but look past them in thinks that we do like. We all do it. Personally I overlook having to mash X when entering a shrine in Breath of the Wild because discovering and solving shrines is some of the most fun I've had playing a video game in years. I don't have the same love for Bloodborne, so the load times and general clunkiness bother me more than they might in a game like Zelda. |
I'm afraid that was the opposite of my point. I said I don't particularly like Souls games and I don't mind waiting for a minute because I see it as part of the punishment for dying. Tekken 6 was my first platinum, a game of a franchise that I've loved since I first played Tekken 3 when I was around 10. Yet the loading times of Tekken 6 bother me (despite loving the game). They bother me because they make no sense in the game.
In other words, my point was that it's not always about fanboyism or (in this case) how long the waiting time is, but why I'm waiting for something in the game. I don't like difficulty in simple, fun games like Megaman. I like it in Souls games because it bonds well with the atmosphere.