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Alkibiádēs said:
naruball said:

You may disagree with what he said, but I sure don't.

First of all let me just say that I'm not a big Souls fan. BUT! The long loading times and the fact that I had to replay an entire level made me enjoy the game more because I was terrified of the enemies and the adrenaline was sky high when I was about to die (or in a dark alley). Not only would I have to play the same level, I'd have to wait for an entire minute to play again.

Then there are Tekken 6 loading times. I hated those. Absolutely hated them. They weren't punishment for losing, just having to wait to fight the next opponent.

As for Zelda and repetitiveness(?), it's one of the things that really bug me. They scream low budget to me which is almost ok when it comes to indie/Japanese games but inexcusable in AAA games. Doesn't matter if it's my favourite or least favourite game. Skippable or not. I just don't like them.

So, in my opinion he's absolutely right and not biased at all. I tend to disagree with him, just not in this case.

Zelda's loading times are nowhere near a minute. Entering a shrine maybe takes 10 seconds max. There are also frequent check points, so you never lose a lot of progress. The point special is trying to make is that he let Bloodborne off the hook for its loading times,  but gives Breath of the Wild harsh criticism despite it having much faster loading times. It's obvious to anyone that he wanted to give the game a lower score than most critics from the get go. Now he can play the victim and make another episode from it. The guy's just a big drama queen. 

The cutscenes are hidden loading times, you expect Nintendo to make 120 different cutscenes for each shrine? Jezus Christ... That doesn't scream low budget, but knowing where your priorities lie. I swear, people complain about everything these days. 

No. If it's for hiding loading times. It just adds to the slow down. By loading the animation cutscene, first. Instead of the simplier text screen. Don't show anything. Just do the loading screen. Because people will treat it as the game being slow paced. If the game did this. Load slate. Cut to loading screen. Walk out of lift. It would shave time off. Just like how the game saves your time. By not needing you, to go back to the lift. You are automatically exited. Once you get the orb. They save your time, one way. But not the other.