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WagnerPaiva said:
Nautilus said:

Really?Thats was the worst part of the game for me.I mean, I can see the appeal for a first playthrough, and since these "immortal enemy" sessions are reallz limited, they didnt bother me that much, but for other playthroughts, they are horrible.It is simply a pain in the ass.

I guess, as a buddy told me before here, it is a matter of taking a breather, a few days to rest between each playthrough.

Oh no, you got me wrong.Its not because Im afaraid that I dont like it, its just annoying.For a new game + playthrough, I dont want to be walking slowly through the halls or keep worrying about that damn enemy that just wont die and need to keep running from him and find the key so he can leave me alone.It loses the charm because I already know what happens in the story, already know the layout of the building(even if the items are placed in different places for Madhouse).I just want to enjoy the gameplay, and an enemy that dosent die dosent let me do that.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1