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potato_hamster said:
Slarvax said:

You know what's annoying? Running out of ammo in shooters. Why can't I just have infinite ammo? It's much more fun not having to ever reload my weapon and alway be shooting. Where's the fun in stopping the action for 5 seconds just so I can't have unlimited power and be unstoppable?


Of course. Because reloading your gun (something that's found in practically all shooters) is totally the same as a tedious, arbitrary stamina system that has plenty of work arounds that renders it more annoying than it does to offer a challnege. Nice false equivalence.


So in The Elder Scrolls Morrowind when you start by walking like a snail, but later in the game you can run faster than the screens load was that a bad gameplay device?

The whole point of stamina is to limit your ability to efficiently travel until you upgrade it, no different from Acrobatics or Speed in an Elder Scrolls game. The point is that by actually working for it, your character feels better. It is hard to grasp when games today make you feel like a god an hour in until the end, but yes character progression and constraints make games fun, and it is a reward for your effort to be able to unlock more. The system is hardly arbitrary.