potato_hamster said:
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So in The Elder Scrolls Morrowind when you start by walking like a snail, but later in the game you can run faster than the screens load was that a bad gameplay device?
The whole point of stamina is to limit your ability to efficiently travel until you upgrade it, no different from Acrobatics or Speed in an Elder Scrolls game. The point is that by actually working for it, your character feels better. It is hard to grasp when games today make you feel like a god an hour in until the end, but yes character progression and constraints make games fun, and it is a reward for your effort to be able to unlock more. The system is hardly arbitrary.