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palou said:
archer9234 said:

You're still did not answer my question. If the animation is repeated. Should it not be automatically skipped. That's the point. It's something that doesn't need to be done, in the first place. Take this: You're watching a movie. Say X-Men. And every movie must explain how everyone got their powers. Is this acceptable? Because there can be some new people, in the audiance. Or should the new people take responablity, that they didn't watch the first movie.

Zelda 1 functions the same way. And had no durability.

What I was saying is that that alone would not validate taking off points, since it is an absolutely insignificant par of the experience.

 

 

zelda 1 also has no diversity in the weapons. It is not inherintly wrong for devellopers to choose to force players into different playing styles. Take a mario game. It would be fully ridiculous to take off points because the devellopers decided to vary the mechanics ever so often. Forcing diversity of playstyle is positive.

Except reviews are opinions. So he has every right to take points off, on said areas. Because he found them annoying, or unaceptable. You didn't. I find the durability system crap. And a game that does it better, is Minecraft. I would dock points, because of this reason too.

It's not inherintly wrong. But, you have to also accept when you get hate for something like this. "Forcing diversity of playstyle is positive." Not all the time. Take fighting games. Characters usually share combo attack button layouts. Image if every attack, every finisher, every melee, was a different confugiration. IE: Chun Li's punches are on A. Ryu is on Y etc. That's where Forcing diversity of playstyle is wrong.