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archer9234 said:
palou said:

The bloodmoon is rare enough (every few 3 hours, perhaps?) and short enough (20 seconds, if you don't skip) that it really shouldn't impact the experience in a significant manner.

 

 

what concerns durability: the goal of a short durability likely was, primarily, an attempt to keep the game balanced while still allowing players to tackle any quest in the order you like - a short durability forces you to use the tools in tge area, which makes sense, from a design perspective.

You're still did not answer my question. If the animation is repeated. Should it not be automatically skipped. That's the point. It's something that doesn't need to be done, in the first place. Take this: You're watching a movie. Say X-Men. And every movie must explain how everyone got their powers. Is this acceptable? Because there can be some new people, in the audiance. Or should the new people take responablity, that they didn't watch the first movie.

Zelda 1 functions the same way. And had no durability.

What I was saying is that that alone would not validate taking off points, since it is an absolutely insignificant par of the experience.

 

 

zelda 1 also has no diversity in the weapons. It is not inherintly wrong for devellopers to choose to force players into different playing styles. Take a mario game. It would be fully ridiculous to take off points because the devellopers decided to vary the mechanics ever so often. Forcing diversity of playstyle is positive.



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