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Hiku said:
specialk said:

Hmm. I can definitely see that being a problem for some people. 

Even I was probably too conservative with my weapon usage at the start of BotW. I quickly learned though, that the game gives you good, high damage weapons at a fast enough clip that you never really have to worry about it.

I'm not married to the durability system, but it does produce some fun moments. If you're weapon is about to break, you can throw it at an enemy, kill him, and grab his weapon. Or if that doesn't kill him, you can grab one of the many other weapons that are probably on the ground at the camp/shrine or left behind by a previously defeated enemy. Worst case scenario is that you hit right on the dpad and thumbstick over to another weapon. It all flows pretty well for me. 

Yeah, it can certainly work well depending on how they implement it. I've enjoyed it in some games I've played, like SaGa Frontier 2, while I felt that I would have enjoyed the game more without it in others. I like the sound of being able to take weapons from enemies in Zelda, and throw the ones you've used up. What percentage of enemies in the game carry weapons you can take from them?

All of them. All weapons. But then you'll face a problem: space to store your weapons.



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Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

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