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I've played about 30 hours, done 28 shrines and 1 dungeon, Wii U version. I only really have minor gripes. I would say:

- Lack of labyrinthine shrines/dungeons. I don't mind they've removed the item based progression of earlier games, but I would love to see a dungeon or shrine of considerable scale and complexity. Maybe I have yet to uncover that, though sneaking around Hyrule Castle to do sub-quests suggests that the final dungeon at least is large, with plenty of optional exploration there.
- Frame-rate slowdown in villages. Not a huge issue, but noticeable slowdown in every village area I have encountered so far. Worse in Hateno/Kakariko than it is in Zora's Domain.
- Lack of enemy variety. Again, not a huge issue, because generally I think the combat is exciting with enough room for invention to make up for the lack of enemy types, but it's a shame not to encounter dodongos, Dark-knuts, Iron-Knuckles. Especially because they've done a great job of bringing Lynels into the 3D series, it'd be nice to see them take that approach with a wider variety of enemies.
- Similarly, lack of boss variety in the overworld. I've encounted several Hinox and Tallus, and one skeletal enemy, and have heard there's a fourth kind of boss (possibly in the desert?), but boss encounters in the field were a big source of excitement for me. Again, there's a lot of existing enemies they could have brought in as one-off encounters in different parts of the overworld, like King Dodongo, Manhandla, Gleeok etc; not to mention some more new types.

Broadly, though, these issues haven't really diminished the game in my eyes. The latter two points could be addressed in dlc expansions, too, and it's interesting that the Christmas expansion promises a new dungeon. Perhaps a grander labyrinth is planned?