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specialk said:
vivster said:

If it was designed with it but would increase my fun immensely if it was gone, I'd say it was a pretty bad design.

It's all a matter of opinion of course, but what is climbing/swimming/gliding without the stamina wheel though?

Isn't it just holding up on the thumbstick and watching Link do things? The stamina wheel gameifies that by making you manage a finite resource and weigh the risks of using bursts of stamina against the reward of getting somewhere faster.

If you didn't enjoy it, that's your perogative of course, but I can think of many "wow" moments that just would'nt have happened for me without a finite stamina gauge. 

The fun would be not having to waste time on arbitrary bars in a game that is already very time consuming. So far I have seen nothing that these systems elevate other than making me wait, use longer routes and spend more time in menus. Those things are not fun.



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