| vivster said: If it was designed with it but would increase my fun immensely if it was gone, I'd say it was a pretty bad design. |
It's all a matter of opinion of course, but what is climbing/swimming/gliding without the stamina wheel though?
Isn't it just holding up on the thumbstick and watching Link do things? The stamina wheel gameifies that by making you manage a finite resource and weigh the risks of using bursts of stamina against the reward of getting somewhere faster.
If you didn't enjoy it, that's your perogative of course, but I can think of many "wow" moments that just would'nt have happened for me without a finite stamina gauge.







