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Mr Puggsly said:
Pemalite said:

Today is a little different compared to the Nintendo 64 era though.

ROM can economically hit 32-64GB... Verses Blu-Ray which is about 50GB for a dual layer disc.
Where as the N64 days the largest carts were 64MB verses CD's 600-700MB.

NAND, ROM and other forms of storage have made great strides in the last decade, by next generation they will be even better.

Expense is a bit of an issue, but considering companies are testing the waters with higher game prices (In the face of ever-increasing profits mind you!) then I think they can eat a bit of the profit anyway, heck they don't even bother to give us game manuals anymore.

Economically? Compared to discs its not even close. A disc is worth a fraction for a large amount of space. I assume the next Xbox and Playstation will be using 100GB discs.

I would prefer carts, but I understand why its not done.

Keep in mind that not all non-volatile memory is the same and thus they do not all have the same costs.

Plus, just because something is economical, doesn't make it cheaper. It simply means it is affordable.

Non-volatile memory in the 32-64GB range is still in that affordability ballpark and getting better all the time.

I would prefer optical media though in a fixed-device for multimedia purposes... But carts also have favourable characteristics such as durability, size, power consumption and of course, read speeds. (And significantly, Random-read speeds.)

The capacity argument is no longer the same as the Nintendo 64 days though, technology has progressed significantly.



--::{PC Gaming Master Race}::--