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Diablo 2 had randomly generated maps and it was better for it.

Diablo 3 had maps which were static but had elements randomized on it. And it was ridiculed for it... The game also didn't seem to have the same lasting appeal as Diablo 2.

Minecraft is randomized, for the better.

Many RTS games had random level generators... Like Heroes of Might and Magic 5, Red Alert 2 and more.

Personally I love it, when it is done right, it can give a game far more replayability as not all playthroughs end up the same.



--::{PC Gaming Master Race}::--