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Mummelmann said:

It's a technical masterpiece for sure but story and narration is not all that, some of the acting is wonky and combat against humans is downright boring, so it's not really anywhere near a 10/10 for me.
There are also very few sidequests, and those there are vary very little, they're usually "talk to person A, wants you to track person B, use Focus and find tracks, follow tracks into inevitable encounter, return to person A and get XP and a box of shit rewards like Wire and Wood".

Combat against robots is a lot more fun, but the game is poorly balanced, you're overpowered at the beginning, especially if you choose the Silent Strike skill early on, then the middle is more challenging, especially against flying foes, but after a few hours you're back to being OP, Tear arrows rend even Thunderjaw useless in half a minute. Not to mention AI is really, really poor, many enemies turn and run when you climb onto a 5' tall rock, allowing free shots at their backs, they don't notice when you stealth kill someone 3' away and humans can be lured into huge piles of corpses without ever seeing you. Also, despite all the different tools, you can take down any foe with convential and simple means, I've literally never used the Ropecaster or the traps in real combat, there's really no need.

It's a great game but it has quite a few weaknesses.

Well that is extremely disappointing to read. I'm playing on the hardest setting and so far combat is for lack of a better term, dull, because of how easy the AI is and how OP you are. But I just came out from the mountain, so I'm still early. I hoped it would get better and more challenging but it sounds like it only does for a short period of time. Agreed about the AI as well. At least early on, it's really really underwhelming.

Too many of these open world Ubi style games lately have suffered this same problem where you become too OP early on. At least in the case of Horizon maybe the narrative will make up for it.