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bonzobanana said:
FloatingWaffles said:

God damn, that's a bad port. 

This doesn't say anything or indicate anything about what a multiplatform game will look like on the PS4 and Switch. We still gotta wait until we see a game that was built from the ground up for both at the same time.

This just seems to have been a lazy and quick port to have something at launch. 

Its been widely reported how incredibly easy it is to develop for Switch and we know it has shared memory of 25.6GB/s so we can compare the total amount of data the Switch can move which puts it below last gen ps3/360. It's identical in memory bandwidth to the xbox 360 except the 360 also had memory bandwidth of 256GB/s for 10MB of memory. PS3 had 25.6GB/s and 19.2GB/s and wii u has 12.8GB/s  for main memory and about 60GB/s for its 32MB of eram. So the Switch sits between wii u and 360/ps3 overall in the maximum amount of data it can process.

The Switch is not powerful, we can see that even Zelda with a tiny upgrade from 720p to 900p in docked mode still drops frames to wii u levels in certain places. I don't think its unrealistic to say the Switch is in the region of 30% more powerful than wii u for gpu performance based on that result.

The end result is a very powerful portable, well beyond Vita but a home console marginally more powerful than wii u.

We don't need excuses like lazy ports or developers struggling with the hardware etc for Switch its pretty much performing as expected for its technical specification.

I'm not 'making excuses', this is pretty clearly just a bad port, dude. 

Also, nobody knows the exact specs of the Switch, so you can't try to say that it's barely more powerful than the Wii U, that's just what you think then or maybe what you are expecting. 

Also you bring up Zelda as a point to how weak you think the Switch is, but that is a Wii U port, not a game built from the ground up for the system. There could be multiple reeasons why it is having framerate dips sometimes for all we know, maybe something got fucked up during the porting process. 

Plus, to counter that Zelda point you tried to make, what about Mario Kart 8 Deluxe then. That game ran at 720p60fps on Wii U and 720p30fps in splitscreen, but now runs at 1080p60fps on the Switch and 1080p60fps for 2 player splitscreen (4 player goes down to 30fps). That alone proves that Zelda can't be used as an example. 

Same thing with Fast Racing Neo which was limited to 720p60fps and less effects and detail on the Wii U but now on the Switch Fast RMX is 1080p60fps with more details and effects. 

Plus even then those games I mentioned are once again just Wii U ports, we still haven't seen what games look like from the ground up for Switch yet aside from some likes ARMS and Mario Odyssey, which could be significantly improved by the time they come out. Plus for all we know maybe those started out as Wii U games anyway since we known Nintendo shifted a lot of development over to the Switch.  

Or the fact that the Switch can run huge engines like Unreal Engine 4 easily (which can run the full console version, and I think I heard somewhere that it's on medium settings correct me if i'm wrong) where as the Wii U never could. 

The Switch has to at least be a good jump in power from the Wii U. I'm pretty sure it's closer to the Xbox One than it is to Wii U. That's whats been said this whole time from people.