CGI-Quality said:
Actually:
Is the only non-gameplay shot. |
Really? I'd love to know how to get the camera at the angles portrayed in the other shots. Or how to get Aloy out of the screen all together. Or especially how to get the camera so far away from her in the forest scene so I don't feel like 40% of my television screen is of her back. All of those pictures are in engine but not gameplay. There's a big difference. Give me a second and I'll get some W3 screens.








