Hiku said:
Hmm, I don't think you do though? For example, random encounters. We didn't actually believe that enemies were invisible and then all of a sudden spawned out of nowhere, right? The crew obviously ran into them, but we could only imagine what that would look like. But we accepted it as a graphical limitation at the time (in most cases.) Same thing with Cloud and co. just standing around, blocking machine gun bursts with their faces while doing nothing, waiting for their turn. Obviously they weren't so stupid that they actually fought that way. But again, we could only imagine how the fights really played out. |
I didn't. Suikoden, Wild ARMs, FFVII, Xenosaga, Persona Revelations, Lunar, Chrono Cross, Grandia, Legend of Legaia, etc. were are turned based for the most part with their own gameplay and graphical style and presentation. Yes, there were graphical limitations which sometimes determine what a developer can or cannot do. But they were still RPGs regardless. With that same processing power, Squaresoft could have made FFVII into a 2d action platformer like Castlevania SOTN or an adventure game like Soul Reaver. Obviously, we have more processing power now than before, and developers can do what they want with that power. It just would be nice for the FFVII remake to stay closer to its roots. If fact, it was FFVII PSOne that brought me back to console gaming because I was a huge fan of the first and fourth FFs. Not FF Tactics and not Core, both good games but different gameplay styles. And FFVII Remake might turn out to be an awesome action base game. So maybe a Persona 3 remake should be action based as well, but I won't be buying it.







